> For the complete documentation index, see [llms.txt](https://voxel-inc.gitbook.io/voxel-inc-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://voxel-inc.gitbook.io/voxel-inc-docs/mechanics.md).

# Mechanics

Unique mechanics are what makes this plugin different from the competition. Cutting-edge features, such as dynamic events and conditions, will make your life simpler!

<figure><img src="https://2175010478-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FglWNFDJNGZfCxpNMetLw%2Fuploads%2FSIAvPxm7q1glpmBetI2F%2FMechanics.png?alt=media&amp;token=1adcc3f4-f1e6-48e3-9c72-8026dabb4642" alt="" width="128"><figcaption></figcaption></figure>

### How do Kill Effects work?

Kill Effects can be **custom** for <mark style="background-color:yellow;">every</mark> player on the server. You can let them use the library or assign effects to them by yourself. Each user can have (or not) an <mark style="background-color:yellow;">equipped</mark> (active) kill effect.

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### How to trigger effects

According to the [**Affected Entities**](/voxel-inc-docs/mechanics/affected-entities.md) value, effects are triggered once a <mark style="background-color:yellow;">mob or player</mark> is killed by a **player**. A Kill Effect consists of two parts: **Functional** and **Aesthetics**.

<table data-card-size="large" data-view="cards" data-full-width="true"><thead><tr><th></th><th data-hidden data-card-cover data-type="image">Cover image</th></tr></thead><tbody><tr><td><strong>Functional</strong><br>Holds every <mark style="background-color:green;">technical</mark> feature of the effect, such as <strong>commands</strong>, <strong>sounds</strong>, <strong>messages</strong>, <strong>permissions</strong>, etc.<br><br>They serve as the <mark style="background-color:green;">main core</mark> of the effect, representing conditions and events.</td><td data-object-fit="contain"><a href="https://2175010478-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FglWNFDJNGZfCxpNMetLw%2Fuploads%2FNFuWqF3qkec8O7TdHTuX%2FFunctional.png?alt=media&amp;token=4aa124cb-cca8-4391-93c0-bea06c90a1fd">Functional.png</a></td></tr><tr><td><strong>Aesthetics</strong><br>Includes the purely <mark style="background-color:green;">cosmetic</mark> part, which comprehends the effect's <strong>style</strong> along with its <strong>particles</strong> and their movements.<br><br>As opposed to the functional part, that works <mark style="background-color:green;">only</mark> for player kills, aesthetics works for both killed <strong>mobs</strong> and <strong>players</strong>.</td><td data-object-fit="contain"><a href="https://2175010478-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FglWNFDJNGZfCxpNMetLw%2Fuploads%2FEffOVMBoAxxeKPgOEe3U%2FAesthetics.png?alt=media&amp;token=e56d8791-05b8-4b98-bf32-bbf77dc8266a">Aesthetics.png</a></td></tr></tbody></table>
